I especially like the chiefs with that ability to steal AP and the moral perk. As Madeline said the enemies have a totem fetish and they heal everybody with their attack and are pretty strong. BUT you can only get them after you finish the aralan king quest, that is mid to late game. The support ability together with "area shooters" (catapults, necromancers or dark hunters) can be devastating. Orc Scout lvl 4 - I actually like them a lot. Vet Orcs lvl 4 - excellent melee (but not as good as demons or ancient vampires) you're better off with zombies because they can pass their turn at least and tank. And they get adrenaline from other goblins so you get to use them often. The abilities are bogus.Ĭatapults lvl3 - pretty good shooters with limited range. Unlimited range and if you get the iron karaklum they become lethal. Spirit Walkers lvl 3 - decent shooter for their price/ leadership. If you need money (and you don't), you're better off with marauders. The money ability is only good before Portland. weak and you depend on adreline for the att without retalion - the imps do the same all the time and have the fire bombs. Goblin lvl 1 - horrible, basically they are WotN axe throwers if they were as weak as fairiesįurious Goblins lvl 2 - not good.
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